Revenge of the Giants

Session 3 - Current XP

XP totals after traveling to the Astral Plane.

Almorien: 39,287 Level up!

Kalaam: 33,535 We’ll catch him up in next session that you can make

Leenah: 40,460 Level up!

Luz: 40,460 Level up!

Niall: 40,460 Level up!

Quinn: 39,025 Level up!

Session 3 - Astral Plane

With their research on the Divine Engine complete, the party debates whether to pursue the sky metal or seek the aid of the Astral Giants. As the necropolis is within the city walls they decide to approach the dead hero Qwor before striking out into the Astral Sea.

In the necropolis they encounter a champion wight who cannot remember his name. Despite his condition, the undead creature retains enough of his honor and memories to question the party’s worthiness to walk within the halls of the dead heroes of Argent Through insightful use of historical references and diplomacy they convince the wight to let them pass unmolested. Deeper in the necropolis they find the mausoleum of Qwor. At the door Qwor’s ghost appears and challenges them to reach his sarcophagus and recover the key to finding the sky metal. Quinn deftly unlocks the door. Inside Niall’s superior intellect unravels the mysterious maze within. At his final resting place Qwor engages the party to divine their purpose for the sky metal. Successfully convincing him of the grave nature of Piranoth’s threat he allows them to open his sarcophagus and retrieve a blue gem keyed to the location of the sky metal and the reconstruction of the Implements of Argent.

After a spirited debate they vote to pursue the knowledge of the Astral Giants first. Obanar bids them well and transports them near to the Black Harbor. There they find passage aboard a githyanki pirate ship called the Ghost, captained by Akrathial.

Passage to the Temple of Inchoate Mysteries is thankfully uneventful, though they are shadowed by another ship for the first two days of their journey. Dropped at the golden stairs to the temple they engage with the Astral Giant Star-strider who listens to their story of Piranoth’s threat. He indicates that the temple leader Zanashu has been acting strangely since drow have come to the temple in search of the same knowledge. They ascend the stairs quickly. Within the domed hall they battle with the drider priest, Esixtara. Realizing that Zanashu was under the influence and control of the drow, they find a way to release him during the battle turning the Astral Giants to their side. One drow escapes with the information on the location of remaining parts of the Divine Engine and Torugar, the exarch of Moradin.

In the aftermath, the giants explain that Torugar is the key to repairing the Divine Engine and is now compromised – soon within the grip of the drow. The remaining pieces of the engine are scattered. Two of the five pieces are already with the fire giants at Flamefall Tower, one remains hidden at a place called Frost Spire Island, one is in the possession of the djinn named Kaseem and one is in the mayor’s home in the city of Breelton. The one at Breelton is in the safest position at the moment.

Seeing the ferocity of their foes, they decide to pursue the sky metal next to aid them in the battles ahead. Niall begins the ritual to return to Argent…

(to be continued)

Updated XP - skill challenge & posts bonus

Almorien: 36,6470

Kalaam: 33,535

Leenah: 37,620

Luz: 37,620

Niall: 37,620

Quinn: 35,185

Researching the Divine Engine
Uncovering truths in the library of the Guardian's Tower

Tall, ornate double doors swing open to reveal a huge library. Shelves full of books and scrolls fill the room, reaching from floor to ceiling, some three levels overhead. Work tables and comfortable chairs are spaced around the area with spiral staircases leading to the upper shelves. Glowing orbs of soft light hover quietly around the room, providing proper illumination for reading. The place smells of dust and musty pages.

Round 1 skill checks: Perception (DC 25)

2 Successes: Luz 30, Quinn 32

3 Failures: Almorien 20, Leenah 14, Niall 23

The party spreads out across the stacks searching for key references among multitude of labeled and unlabeled writings. Luz is first to strike upon historical recordings the Dawn War; her keen eyes spot a tidy collection of scrolls. With some cross-referencing, Quinn also finds some obscured texts with references to artifacts of the gods and primordials. With a sense for the library layout in mind, the scholars dig in for some reading on the topics gleaned thus far:

A divine engine is a type of artifact, although one of godlike power and origin. At least a dozen divine engines were crafted during the Dawn War. Piranoth’s Bane is one such artifact.

Round 2 skill checks: Arcana (DC 25), History (DC 20) or Religion (DC 25)

3 Successes: Almorien (History) 24, Leenah (History) 34, Niall (History) 23

2 Failures: Luz (History) 13, Quinn (History) 12

It is obvious early on that Luz and Quinn contribute very little to the scholarly pursuits. Leenah’s visions of a past life guide the research. Niall and Almorien strike up an especially relevant conversation on the roles of the various races in the Dawn War. As a group they uncover a good baseline of information:

As the Dawn War was drawing to a close, the gods crafted a divine engine with the specific purpose of defeating and imprisoning the primordial known as Piranoth. It was successful in its use and Piranoth was banished for all eternity.

Bonus Round skill checks: Perception (DC 25) or Thievery (DC 20)

4 Successes: Almorien (Perception) 28, Luz (Thievery) 33, Niall (Perception) 27, Quinn (Thievery) 24

1 Failure: Leenah 24

Some writings hint at other texts and tomes elsewhere in this library, though they are not accounted for. This triggers a renewed search for hidden compartments and forgotten bookshelves. Luz and Quinn find their legs in this endeavor, uncovering secret tomes and concealed stores of scrolls.

Round 3 skill checks: Arcana (DC 25), History (DC 20) or Religion (DC 25)

2 Successes: Leenah (History) 34, Niall (History) 30

3 Failures: Almorien (History) 16, Luz (History) 16, Quinn (History) 12

With many of the unaccounted writings now in hand, the scholars delve deeper for illumination. A few more relevant passages are revealed:

Piranoth’s Bane, a divine engine also called Klar’ekku, was designed by Erathis, the god of invention and Torog, the god of imprisonment. Moradin, the god of creation and artisans, constructed the artifact and gave it form and substance. It had to be used after Piranoth was defeated, while he was in an unconscioius state. After it was used, Kord, the god of strength and battle, shattered the divine engine into five pieces, each of which flew off to a different corner of the multiverse. One such piece was found by the champion named Deekon, who gave it to the guardian of Argent for safe keeping. This piece is stored in the vaults beneath the Guardian’s Tower. [Currently untrue]

What path to follow?

Obanar ponders all of the comments and if it’s possible for a Warforged to look pensive, he does. He breaks his contemplation, “You have many questions and though you seem prepared to choose your path, I might suggest you search for some answers here within the city before fully committing to action.”

The Argent Library

“The dusty tomes of the library may provide enlightenment, at least with regard to the Divine Engine. It is here in the Guard Tower.” Then looking at Leenah, “or perhaps you wish to consult your gods for guidance and revelation, there is a temple here in the city. They designed the engines after all.”

The former hero Qwor

“Mistress Luz, you wondered how we might find the sky metal. I believe that the only one that found sky metal was… was, the hero Qwor.” His tone grows dark, “he may be consulted,” Obanar reaches into his pouch and plucks a large intricate key from a small keychain, turning it over in his hand, “but a conversation with Qwor will not be pleasant.” Rrowthar fixes his gaze on Obanar as the ancient mage finishes his thought, “Qwor can be found lurking in the Necropolis. You will need to appeal to the remnants of his honorable nature.”

The Torrian House

“This appears to be your last choice of action,” Obanar says as he walks to large bureau. He opens a cabinet and glassware within clinks at his movements. He unsheathes a parchment and quickly scans its script. “Come to me when you are ready to pursue the fate of the Torrians. I will prepare a potion to aid you in unveiling the mysteries. The Torrian Proctor’s house is intact and there may be clues to be found there.”

  • Where do you wish to proceed?

OOC: we can handle any skill challenges via post. I will roll the dice for you, unless you wish to use an online dice roller – in that case, generate x10 d20 rolls.

Quest: Divine Aid

Again, walking among the party and speaking directly Obanar says, “Our enemy has stolen a piece of a powerful god-tool, a divine engine. When the gods defeated Piranoth, they used a powerful artifact of divine magic to imprison the primoridal for all time. This divine engine is one of many constructed for various purposes during the Dawn War. Securing the remaining pieces ahead of our enemy would slow his progress and possibly draw him into the open again.”

What say you – how do you propose we proceed?

Quest: Implements

Now, gazing at a grand painting of an eclectic group of heroes he continues, “In addition to the power of Argent’s defenses, the Champions of the Silver Cloak have a variety of magical aids at their disposal. I still retain the knowledge for crafting a special set of artifacts that may prove invaluable in your battles against the giants and their elemental allies. These Implements of Argent are not only individually powerful, but their might grows when wielded in unison. The key ingredient for their construction is sky metal, but it is scarce and hard to obtain. Were you to find a cache of sky metal I would gladly forge the mighty weapons of the Silver Cloaks again.”

Quest: Allies

Obanar scans the faces of the party and appears to fade just a bit, “You are the champions now. My time is dimming while your time is come. My place is here on the walls of Argent, watching for more champions and walking the paths I have tread these hundred years. You must decide the best course of action. There are a few avenues of approach to the evil we face.”

Sizing up the assembled party he continues, “You are a powerful combined force, yet perhaps you may seek to add numbers in our cause. Your homelands are many leagues away and no doubt it would take much debate to roust disparate empires to action. On the other hand, Rrowthar’s people, the torrians, once gladly served the city of Argent and the Champions of the Silver Cloaks. They departed long ago and today they are lost somewhere in the world outside. Intuition says they still live, though they have forgotten their oaths and their honor. Find them and perhaps they will heed the call to serve again.”

Interlude: The Last Guardian

In the aftermath of the battle in the vaults, an image of Obanar appears and bids the party to remain in the vaults until he arrives. The invaders are withdrawing and the city defenses are fully restored. In due time, Obanar arrives in person to set about releasing Luz and Almorien from the traps. The last two elementals are quickly destroyed.

From the vaults, Obanar and Rrowthar lead the party up a coiling grand staircase to a well-appointed sitting room in an upper story of the Guardian’s Tower. The style of décor and the design of the furniture are eclectic. Each piece is extravagant, apparently from many different designs and made from a wide range of materials. Some designs are recognized as elven, other dwarven and others unfamiliar. The seats are plush and plentiful.

Soon, a myriad of small constructs appear in the doorways bearing food and drink. They weave through the party distributing their goodies as Obanar address everyone gathered. “My heroes,” Obanar begins, “I am humbled by your trust and patience thus far. Events have moved quickly these last few hours. I am sure you have many questions for me. It seems the world has forgotten this place, though ancient enemies have not.”

“I should first explain who I am; I am Obanar, last guardian of Argent. Better than one hundred and twenty years ago my makers from the empire of Nerath sent me here as a champion. Nerath, as all empires before it, supplied Argent with champions to honor its obligations to the Paragon Compact.”

“What’s that? What of the Paragon Compact you ask?” He takes a grave tone, although the warforged wizard’s expressions show no change.

“As the Dawn War ended, many of the gods set up the Paragon Compact with the leaders of the civilized people to provide for the defense of the world against threats that go beyond local strife and uprisings. Threats with the power to lay waste the world itself. Every civilized nation has always provided champions to serve in Argent and take up the Silver Cloaks. But, sadly the compact is broken. No one has come to Argent to stand guard in its towers or relieve me of my watch. A century has passed. Even Nerath has forgotten its oaths and I am ashamed for my proud and ancient homeland.”

His tone brightens, again his visage remains unchanged, “But you are here! My seneschal has found powerful and noble champions. Argent is not yet lost so the fiends behind this threat have not yet won. Will you wear the mantle of honorary champions?”

“Come, you have many questions for me. Let me answer what I may.”

Session 2 - Current XP

Almorien: 35,630

Kalaam: 33,535

Leenah: 35,630

Luz: 35,630

Niall: 35,630

Quinn: 34,095


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